Call for Papers

 

The Fifth International Conference on e-learning "Cognitively informed technology"

The conference aims to address the management and quality within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. Main topics are identified (see below).

Acceptance will be based primarily on originality, significance and quality of contribution.

Topics for this conference include, but are not limited to:

Organizational Strategy and  Management Issues

  • Higher and Further Education

  • Primary and Secondary Education

  • Workplace Learning

  • Vocational Training

  • Home Schooling

  • Distance Learning

  • Blended Learning

  • Change Management

  • Educational Management

  • Continuous Professional Development (CPD) for Educational and Training Staff

  • Return on e-Learning Investments (ROI)

e-Learning Curriculum Development Issues

  • Philosophies and Epistemologies for e-learning

  • Learning Theories and Approaches for e-learning

  • e-Learning Models

  • Conceptual Representations

  • Pedagogical Models

  • e-Learning Pedagogical Strategies

  • e-Learning Tactics

  • Developing e-Learning for Specific Subject Domains

 

Technological Issues

  • Learning Management Systems (LMS)

  • Managed Learning Environments (MLEs)

  • Virtual Learning Environments (VLEs)

  • Computer-Mediated Communication (CMC) Tools

  • Social Support Software

  • Architecture of Educational Information Systems Infrastructure

  • Security and Data Protection

  • Learning Objects

  • XML Schemas and the Semantic Web

  • Web 2.0 Applications

Instructional Design Issues 

  • Designing e-Learning Settings

  • Developing e-Learning Pilots and Prototypes

  • Creating e-Learning Courses:

o    Collaborative Learning

o    Problem-based Learning

o    Inquiry-based Learning

o    Blended Learning

o    Distance Learning

 

  • Designing e-Learning Tasks:

o    E-learning Activities

o    Online Groupwork

o    Experiential Learning

o    Simulations and Modelling

o    Gaming and Edutainment

o    Creativity and Design Activities

o    Exploratory Programming

e-Learning Delivery Issues

  • e-Delivery in Different Contexts:

o    Higher and Further Education

o    Primary and Secondary Schools

o    Workplace Learning

o    Vocational Training

o    Distance Learning

  • Online Assessment

  • Innovations in e-Assessment

  • e-Moderating

  • e-Tutoring

  • e-Facilitating

  • Leadership in e-Learning Delivery

  • Networked Information and

  • Communication Literacy Skills

  • Participation and Motivation in e-Learning

e-Skills and Information Literacy for Learning

  • Teaching Information Literacy

  • Electronic Library and Information Search Skills

  • ICT Skills Education:

o    in Schools and Colleges

o    for Business, Industry and the  Public Sector

o    in Adult, Community, Home and Prison Education

o    Informal Methods (peer Groups, Family)

  • Education for Computer-mediated

  • Communication skills:

o    Netiquette

o    Online Safety for Children and   Vulnerable Users

o    Cybercrime Awareness and Personal Prevention

  • Student Production of Online Media:

o    Web Design

o       - Digital Storytelling

o       - Web 2.0 Tools

o       - etc.

  • Digital Media Studies          

BRAIN: Brain information processing and informatics

Cognitive and computation models
Human reasoning mechanisms
Modeling brain information processing mechanisms
Brain learning mechanisms
Human cognitive functions and their relationships
Modeling human multi-perception mechanisms and visual, auditory, and tactile information processing
Neural structures and neurobiological process
Cognitive architectures
Brain information storage, collection, and processing
Formal conceptual models of human brain data
Knowledge representation and discovery in neuroimaging
Brain-computer interface
Cognition-inspired complex systems

COGNITION: Artificial intelligence and cognition

Expert systems, knowledge representation and reasoning
Reasoning techniques, constraint satisfaction and machine learning
Logic programming, fuzzy logic, neural networks, and uncertainty
State space search, ontologies and data mining
Games, planning and scheduling
Natural languages processing and advanced user interfaces
Cognitive, reactive and proactive systems
Ambient intelligence, perception and vision
Pattern recognition

 

The Conference will be composed of several types of contributions:

Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).

Short Papers – These are mostly composed of work in progress reports or fresh developments and have 4 pages at maximum (2,500 words).

Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion - with rationale and justification - for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues in topics related to the conference. These have 4 pages at maximum (2,500 words).

Posters / Demonstrations – These contain implementation information or work-in-progress and have two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed at the conference.

Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.

Invited Talks – These will be made of contributions from well-known scholars and company representatives. An abstract will be included in the conference proceedings.

Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.

Corporate Showcases & Exhibitions – The former enables companies to present recent developments and applications, inform a large and qualified audience of your future directions and showcase company’s noteworthy products and services. There will be a time slot for companies to make their presentation in a room. 
The latter enables companies the opportunity to display its latest offerings of hardware, software, tools, services and books, through an exhibit booth. For further details please contact us on
  
econf2015@gmail.com - azolait@uob.edu.bh

This is a blind peer-reviewed conference.